If you’ve played Dungeon of the Endless, then you’ll know the biggest hallmark of the tactical tower defense game is its incredibly high level of difficulty. Defending against countless waves of enemies as a squishy hero while managing scant resources to use for tower defense was often a humbling experience. With successor Endless Dungeon being a roguelite, you might wonder if developer Amplitude intends to use a lighter touch going forward. After several hours of getting absolutely dabbed on by various bugs and robots in Endless Dungeon’s harrowing space station, I can safely report that no quarter is being granted – and that’s great news for gluttons for punishment like myself.
A lot has changed since 2014’s Dungeon of the Endless, but the core formula is still immediately recognizable in Endless Dungeon. I took on the role of two heroes stranded on a space station, searching for an exit with the help of a mechanical spider who I had to protect at all costs. Managing resources, obtaining new gear, and building defensive towers all became essential skills to surviving the brutal and relentless waves of enemies that easily overwhelmed me despite my not-insignificant tower defense chops.
Even with my characters’ extremely useful abilities, like Bunker’s skill of becoming invulnerable for an extended period of time, I quickly learned that a fast trigger finger would never be enough to prevent my untimely death on its own. Instead, I had to proceed with extreme caution as I explored the derelict space station and made my ultimately futile attempts at reaching the exit. Each new room I entered brought with it the anxiety and excitement of hoping I’d find some useful resources, while bracing myself for the inevitable monster’s
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