High Isle brings Elder Scrolls Online up to six chapters, which doesn’t include the years of DLC before they were introduced. Exploring Tamriel's culture in a massive new zone has always been the idea behind introducing Chapters, and High Isle is no exception.
The content drop brings Bretons to the forefront for the first time since ESO was released in 2014, along with another story about the War of Three Banners.
With so many Chapters released, it’s easy to make comparisons of the past and potential future with this release of High Isle. Not only is a new Chapter always supposed to introduce a new season of stories, but it is meant to bring in the game's mechanics and skills previously unseen.
To that degree, High Isle was a mixed bag of fun in unexpected places and complacence in areas that were historically the most engaging.
One of the new Chapter's main selling points was that the story would become more grounded in the political nature of Tamriel rather than a massive world-ending event.
Because nearly every other Chapter contained world-ending events, they were starting to lose their flair. High Isle keeps the focus on the chaotic island and the major players within it. On top of keeping the story contained, the War of Three Banners was also brought back into the mix.
The story in this chapter is much more similar to the Dark Brother Hood or the Thieves Guild DLCs, and that’s a good thing. Most of the time, the narrative is rewarding and serves well to bring players to each new point on the set of islands.
However, it failed to leave a lasting impression on me like earlier Chapters such as Elsweyr. Seeing characters like Jakarn again links the characters at least a little, but most of the main players in the story were
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