From its highly anticipated pre-release life to its overwhelmingly positive reviews, Elden Ring is a game that has caused a lot of buzz. FromSoftware is known for its staggeringly complex and well-designed titles like the beloved Dark Souls series and games like Bloodborne and Sekiro: Shadows Die Twice, and the developer's latest release is no different. Combining the worldbuilding expertise of Game of Thrones author George R. R. Martin with the game design capabilities of Hidetaka Miyazaki and his team has turned out to be a recipe for success. The result: Elden Ring has taken the video game world by storm.
But aside from detailed worlds and in-depth lore, FromSoftware games are also known for a few other elements. Whether it's the challenging gameplay and punishing boss fights or the satisfaction gained from uncovering a piece of buried lore that opens up a whole new dimension to a game, FromSoftware titles feel distinctive and unique. One aspect that shows the level of detail in each of the developer's games is the links between the titles. One fan-favorite aspect that has cropped up, again and again, is the NPC called Patches, who has now even made his way into Elden Ring.
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For better or (usually) worse, Patches is a very memorable character. In most of Hidetaka Miyazaki's games, there is bound to be a conniving character by the name of Patches hidden somewhere in the vast game world. He's appeared in so many FromSoftware titles that he's gained a bit of a cult following among players, even if their interactions with Patches usually leave them slightly worse for wear. There's also the character's recurring fascination with luring players to the edge of a cliff or drop of some kind and
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