Elden Ring has a bit of a reputation on PC already as being kind of a technical mess. We've covered it extensively, but the long and short of it is that the game doesn't support high refresh rates, ultrawide aspect ratios, and is prone to frame drops. None of this is ideal, with especially the latter issue causing problems in a game that's already so difficult.
But you know what? I don't care about any of that.
I will always be the first person to complain when I have to play a game that doesn't support ultrawide monitors — it's actually the reason I haven't played Psychonauts 2 yet — but Elden Ring is such a good game, that I powered through the giant black bars on either side of the screen anyway. And I'm about to do it again in New Game+.
I'm going to be honest, I usually hate it when people take a look at something I'm complaining about and come back with some B.S. about how things were harder «back in my day». But, like, yeah things were worse back in my day.
I remember the Xbox 360 and PS3 generation, where most of the games made for consoles were simply not optimized for PC. I had to deal with low frame rates all the time, and just a metric ton of bugs and crashes. So, I quickly learned how to troubleshoot problems with pretty much any game I wanted to play. Googling something like «Mass Effect resolution fix» was pretty standard.
But when it comes to Elden Ring, the only problems that are really facing the game on PC is that it has very occasional frame drops, and doesn't support stuff like high refresh rates and ultrawide monitors. My boss even put out an article telling people not to buy the game on PC because it's such an unbearable mess, apparently (Editor's note: Matt Hanson is a style icon and is always
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