Elden Ring is full of surprises. In just about every corner of the Lands Between there's something to be discovered, or an enemy lying in wait. Chests have long been the source of surprise attacks in FromSoftware games – like Arrow Traps and Mimics of the Dark Souls series.
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Elden Ring includes a new type of trap, one that teleports players to another location in the world when ensnared. Teleporter Traps can be found throughout the game, and the target locations are not randomized. One Transporter Trap near the start of the game takes players to the far east of the map to the Sellia Crystal Tunnel, opening up a new area for exploration and progression.
Each Teleporter Trap in Elden Ring is tied to a specific location, so every time you are ensnared (whether unintentionally or intentionally) you'll be sent to the same place. Most of these locations are extremely far away from the Teleporter Trap itself, and they usually have a nearby Site of Lost Grace for players to rest at and fast travel back to later on.
The Teleporter Trap that leads to the Sellia Crystal Tunnel sends players to a rickety shack far to the northeast. Leaving this tunnel and finding the Site of Lost Grace lets players escape and get back to the mainland, but there are plenty of reasons to stay and look around. It's really not a bad idea to intentionally get caught in this Teleporter Trap to see more of Elden Ring's expansive world.
The first Teleporter Trap in the game is found in Limgrave. From The First Step, the first open-world Site of Lost Grace, head to the lake to the northeast. You should find a location called The Dragonburnt Ruins on the edge of the lake. Here, there are a bunch of weak enemies who
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