Wordle creator Josh Wardle recently gave a talk at the Game Developers Conference (here's our summary of it) as part of which he discussed the game's wild success and why he felt, in the end, he had to sell it to the New York Times. The NYT acquired Wordle in January for an undisclosed seven-figure sum, and the grey lady now says over 300,000 people play the game daily.
Back in the earlier days of Wordle's phenomenal success, however, it was just creating problems for Wardle. Prime among them was the gold rush: as Wordle became more popular, more clones appeared. We've reported on some of the funny and clever variants of Wordle, but here we're talking about straight-up rip-offs that were pretending to be the real thing and trying to make money off it. This was mainly a problem on mobile and, while Apple and Android were responsive in removing these things, it did look a little like whack-a-mole.
«That isn't money that I would have made, because I said I don't want to make money, but something about [the copies] felt really deeply unpleasant for me,» says Wardle. «And so selling to the New York Times was a way for me to walk away from that. I didn't want to be paying a lawyer to issue cease and desists on the game that I'm not making money from.»
The situation «felt like it was all going to get really, really complicated in a way that just [made me] pretty stressed out, truthfully.» Wardle added he felt «an enormous amount of pressure» to act fast because so many copies were appearing.
«It was clear that this [copying] was going to happen, regardless of whether I wanted it to happen or not. The business side of running a game doesn't interest me at all» said Wardle. «So other people monetising wasn't the reason that I
Read more on pcgamer.com