Elden Ring's launch has exceeded expectations among fans of FromSoftware's games, in most ways. It's From Software's highest-rated game, expands the Dark Souls formula into an open-world experience, and all while maintaining the series' high difficulty level. One aspect of Elden Ring that was, quite unfortunately, in-line with expectations was the game's bevy of technical issues with the PC version at launch. A new list of Elden Ring patch notes captures players' frustrations, attributing PC performance issues to the GPU «not being used.»
The full PC patch note written out by FromSoftware reads that the development team, «Fixed an issue where the graphics card was not being used, resulting in slow performance.»
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As Elden Ring players on PC know, performance issues aren't ever-present. Frame drops and stuttering are intermittent and semi-rare. As such, it doesn't take much technical knowledge to realize Elden Ring is, for the most part, using the GPU optimally a majority of the time. As such, it's the language of the Elden Ring patch note that is confusing the issue. What it's likely trying to say is that a certain piece of Elden Ring, a shader, particles, or some other aspect of rendering, wasn't using the GPU correctly.
If a broken piece of Elden Ring was overburdening players' CPUs or asking it to perform an action it isn't optimized for, stuttering and frame drops are absolutely understandable. Not using the GPU at all would make the game unplayable, so it's best not to take the patch note verbatim.
The only two other patch notes announced for this recent Elden Ring update are for a bug causing the game to occasionally quit when battling a Fire
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