Elden Ring is a weird game. It’s been years since I’ve seen players peel away layers of discovery from a game so long after launch. The game has been out for almost a month and we’re still uncovering new surprises and secrets across FromSoftware’s unusual masterpiece.
I watched a video earlier today about ten discoveries not to be missed in the early game and I only knew about half of them. There is so much to this obscure open world epic that I’m convinced we will be tinkering with it for years. Now players have stumbled upon an illusory wall in Volcano Manor that is unlike all others found in the game. For one, it took dozens of strikes to bring down, possessing an amount of health that obstacles like this have never had in a Souls game before. It was awful sus, even for The Lands Between.
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It had no audio cues, vanished without any visual flair, and took us to a room hiding absolutely no secrets, a room which could be reached by another, much easier path. While you could define it as a strangely placed shortcut, in a conventional sense it serves no purpose as an illusory wall. So why does it exist?
I personally think it’s a bug, or possibly an intended feature that represents an earlier version of the game where the path we were set to take around Volcano Manor was completely different. The wall itself leads into a vast room filled with named NPCs, and inside the place itself you aren’t allowed to attack or even use equipment because the people inside are deemed too important. This further denotes the importance of such a shortcut, but perhaps there was a time when this room was filled with enemies, the tunnels hiding the illusory wall acting as a way to
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