Elden Ring has launched across PC and both current and last generation consoles, and it’s already made big waves. Suffice to say, it remains true to what people know and love about FromSoftware’s games – our full Elden Ring review gave it a solid 10. That said, it also makes some big changes to the usual formula that impact both its gameplay and technical performance. FromSoftware have always struggled with balancing the design aims and consistent performance, even though this is much better than previous games (helped in no small part to current-generation hardware) it still suffers greatly in performance and controller response due to this.
The most significant change compared to past FromSoftware games is that the map is now vast and largely open from the start, and you can even fast-travel very quickly between save points after you have visited them on foot. You also get a brand-new steed to speed up your travel across the map, which is quite a significant addition to help smooth out the sometimes tedious retreading you’ll need to do after that last boss battle that slapped you from pillar to post. The downside of this new structure is that loading, travel, and streaming are now much heavier on both the engine and the hardware running it.
Another big update is that a dynamic weather system and day-night cycle have been added. Sunrises add a lovely red tint, broad daylight helps increase vision, and the dark of night emphasizes the burning torches and horror you have yet to face. Sun, rain, and strong winds with fog also really enhance the visual quality and variety, as trees jostle violently and thick fog blooms hang in the air. This also adds more load on the engine as, with shadow maps shifting, stretching, and
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