Much like Dark Souls, Bloodborne, Sekiro: Shadows Die Twice, and the rest of developer From Software’s output post-2009, Elden Ring is a tough-as-nails action RPG that demands that players cultivate quick wits and sharp reflexes. That said, from jumping to horseback riding, the game introduced a few key innovations which may trip up longtime Soulsborne fans. One unfortunate TikTok user demonstrated just how unwieldy Elden Ring’s new mechanics can be in a crucial moment against a tough early-game boss.
Utilizing a fairly unorthodox ranged build, TikTok user ledif93 was a single hit away from defeating Margit the Fell Omen, the gatekeeper barring players from accessing Stormveil Castle, when tragedy struck. After successfully dodge-rolling away from an attack, ledif93 opted for an additional backward hop to create a bit more space between themselves and the boss, and it ultimately sent them careening into a bottomless pit. Director Hidetaka Miyazaki recently stated that he intended to make death a more enjoyable mechanic in Elden Ring, but there’s clearly no way to infuse any kind of fun in a misfortune such as this.
Elden Ring Was Not Using GPU, According To Patch Notes
Of course, ledif93 is far from the only player to encounter misfortune while playing Elden Ring; while exploring Stormveil Castle, one Redditor engaged two enemies on a perilous exterior walkway only to be kicked off. Another player was felled by a torch-bearing enemy whom they accidentally ran into while fighting one of the Night’s Cavalry field bosses, and still another weary player likely endured dozens of defeats while waging a stalwart seven-hour war against Elden Ring'sTree Sentinel, one of the first major bosses encountered in the game.
Perhaps the most
Read more on gamerant.com