FromSoftware has become renowned for its challenge. Ever since the release of Demon’s Souls back in 2009, the studio has become synonymous with difficulty. Its games are almost feared for the challenge they represent, threatening to beat players into a pulp as they try in vain to conquer them. It’s a deserved moniker, with Dark Souls, Bloodborne, Sekiro, and now Elden Ring unafraid to test our mettle against an endless gauntlet of enemies.
Yet to define these games by nothing more than their difficulty would be to undermine them, failing to recognise the cohesive worlds and alluring characters each and every game under the FromSoftware umbrella manages to deliver. Elden Ring is the most accomplished of them all, presenting a stellar open world in The Lands Between that is an absolute joy to explore. The monsters who call it home will destroy you, but the game offers so many tools to dispatch them that holding your own is far easier than you might expect.
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Unlike Dark Souls or Bloodborne, which seldom hand out tutorials or provide concrete hints about its mechanics, Elden Ring is happy to list out myriad tips in the options menu that run down how combat works and what exactly you need to do in order to survive. Attacking, blocking, movement, magic, crafting, special abilities, and so much more are explained in approachable terms that aren’t trying to be mysterious for the sake of it. They’re instead honest and to the point, acknowledging that these games are now blockbusters that will inevitably attract newcomers who have never before knelt at a bonfire.
As someone who has beaten every single Soulsborne game with the exception of Sekiro, I found Elden Ring to be far easier to
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