FromSoftware’s latest dark-fantasy epic Elden Ring has been out for less than two months, but it’s already proven to be another landmark video game in the medium. The way it transcends what’s been considered the norm in games of its genre is akin to the impact the likes of Super Mario 64, The Elder Scrolls V: Skyrim, and The Legend of Zelda: Breath of the Wild had at the time of their releases. With Elden Ring, the game takes FromSoftware’s past Souls-like titles like Dark Souls III, Bloodborne, and Sekiro: Shadows Die Twice and creates an ambitious open-world action RPG by blending them with the rewarding level of exploration and traversal in Skyrim and Breath of the Wild.
However, as acclaimed as this new IP is as a game, it has boundless potential outside of the format as well. It seems that Bandai Namco recognizes that too, as a press release from the Japanese video game publisher stated that “We will continue to expand Elden Ring, not only as a game but using all parts of the IP (such as characters) in various ways, so please look forward to it.” Even before this, it could’ve been seen as foreshadowing ever since it was announced that A Song of Ice and Fire author George R. R. Martin helped write the foundational lore for Elden Ring‘s world of the Lands Between. With the game’s marketing, Martin’s ties to HBO for Game of Thrones projects, and the grand scope of the game’s lore, Elden Ring makes a strong case for making an HBO Max animated series its next site of grace.
Within the gaming community, the “video game curse” became a long-running joke whenever it came to on-screen adaptations. This mainly applied to live-action theatrical adaptations, with them by and large consisting of cheap and cynical box-office cash
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