While Elden Ring players are working tirelessly to reduce The Land Between's population to zero (only to have most of them come back to life upon resting at a site of grace), they might have come across some of the game's many status effects. These range from buffs to health and stamina to debuffs like poison, frostbite, and the ever-infamous scarlet rot.
Debuffs in particular are special, as they are the only status effects Elden Ring players would wish to impart on the game's enemies. They also provide some of the best ways to defeat opponents. If a boss has too many hit points, applying the Hemorrhage status ailment can cause them to bleed out some of that excess health. If an invader moves too fast, inflicting Frostbite will not only damage them, but slow them down and reduce their stamina recovery rate. However, while players themselves can see their own status effect build up-bar, the same cannot be said when they are trying to build up the same detrimental effects on their opponents.
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To this end, it would be in everybody's best interest if FromSoftware added a visible status build-up bar for Elden Ring's enemies. Players aiming to inflict status effects would not only know how far off they are from activating said reaction, but it would also help them get a better idea of whether their opponent is vulnerable to it or not. With this currently missing from the game, it can be incredibly difficult to find enemies weaknesses and predict when status effects will kick in and start having an impact.
Certain enemy types, such as ghosts and skeletons, are completely immune to Hemorrhage (this ties into the fact that these enemies don't have blood to begin with).
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