Elden Ring director Hidetaka Miyazaki has revealed which of the action RPG’s many bosses is his favorite, as well as his thoughts on a few of the game’s other characters and design principles.
Speaking about Elden Ring in an interview published on Xbox Wire(opens in new tab) ( translated by IGN(opens in new tab)), Miyazaki was asked which of the game’s bosses was his favorite. Although he had some difficulty choosing, he picked one of the game’s most recognizable, late-game foes.
«It's tough to decide», Miyazaki said, «but I'd have to say Radahn. As an individual character, he's really alluring, and I really like the Radahn Festival situation. There’s a literal sense of festivity and exuberance, but also a unique tinge of sadness and loneliness.»
He went on to say that when he first proposed the idea of the Radahn Festival – a choreographed set-piece that triggers when you square off against Radahn – “no one on the team took it seriously”. They must have been brought around by the time it was added to the game.
Miyazaki added that Godrick, the Grafted and Rykard, Lord of Blasphemy are his next favorite bosses. The Fingercreeper – the gigantic disembodied hands that scuttle about Caria Manor like spiders – while not a boss, is also high up on his list.
«Spider Hand is one of my favorite designs,» Miyazaki said. «It’s something you don’t want to even look at because it’s so horrible.
“I wonder if the way to overcome your issue is to face it head on and beat it,» he added, responding to the interviewer’s fear of the monster.
Elsewhere in the interview, Miyazaki was asked if any other open-world games inspired the design of Elden Ring. Rather than identifying a single title, he said he’s played many open-world games that have all
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