Elden Ring may have once included a weapon and armor durability system, possibly similar to that used in the Dark Souls series.
The removed Elden Ring mechanic was discovered in a datamine by Twitter user <a href=«https://twitter.com/JesterPatches/status/1527665576084131842?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1527665576084131842%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pcgamesn.com%2Felden-ring%2Fweapon-armor-degradation» target="_blank" data-url=«https://twitter.com/JesterPatches/status/1527665576084131842?ref_src=» https: www.techradar.com>JesterPatches
, who found text lines reading “weapon broken”, “armor at risk”, and “armor broken” in the game’s backend files (thanks, PCGN). The messages would have presumably popped up when your equipment had either partially degraded or fully broken.Such a mechanic never made it into the final game, however. Elden Ring doesn't include a weapon and armor durability system, with your gear remaining effective for as long as you have it. That’s a far cry from the Dark Souls series, in which weapons gradually degraded through “normal”, “at risk”, and “broken” status as they were used, reducing their damage and effectiveness.
It’s unclear how far into Elden Ring’s development the durability system was scrapped, or whether it was developed at all. This datamine includes only text references to the system, rather than any numerical data that would be needed to calculate a degraded weapon’s efficiency. In the absence of more substantial files, it looks like the feature was only a preliminary idea.
Many FromSoftware fans were pleased to see weapon durability hadn’t made its way into Elden Ring. While the mechanic has featured in several games across the years – from
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