After a decade of uncertainty, Dragon's Dogma finally has a sequel confirmed to be in development. A Japan-only MMO and a Netflix anime series were both created in the interim since Dragon's Dogma released, but they were no substitute for a true Dragon's Dogma 2. On the series' 10th anniversary stream, the original game’s director Hideaki Itsuno announced the sequel, and while little is known about Dragon's Dogma 2, it will be using Capcom's RE Engine.
It's too soon to really speculate about anything that will be in the sequel. It will probably contain a larger scope than the first Dragon's Dogma while refining its mechanics, but that's to be expected. There's no telling what the story will be either, as the plot of the first Dragon's Dogma wraps itself up conclusively. However, there is one mechanic that will likely make a return: Pawns. Pawns were included as both a simulation of a human adventuring party and as a vehicle for some of the game's online components. It was a memorable and unique system, but Dragon's Dogma 2 could do Pawns a lot better.
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While Pawns were a core mechanic in the first game, they could be integrated deeper into Dragon's Dogma’s systems. Improving the Pawn AI is an obvious objective for the sequel, but their intelligence can be enhanced in other ways too. The player's first Pawn was singled out in story sequences, though only a few times. This Main Pawn should feel more special, having a larger presence and more unique lines in gameplay. In addition, Pawns could be given exclusive abilities to use when swapped to.
Having a playable Main Pawn would be great, and would incentivize players to invest more time and care into their development. To
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