Many places in Dying Light 2 can be considered safe zones in general. The most significant common factor is that these will always contain UV lamps, which will help Aiden fight his infection and keep infected at bay when it's dark. In some circumstances, friendly factions (such as Survivors and Peacekeepers) may hold these, or players may locate beds, stashes, or vendors.
During the hours of gameplay in Dying Light 2: Stay Human, players will need to cover a lot of ground, but they can always fast travel. In Dying Light 2, the only method to travel quickly is to liberate Metro Stations distributed throughout the city.
In contrast to other open-world games that allow players to move quickly by simply looking at a spot on the map, players will have to search for these subways in The City.
In Dying Light 2, Nightrunner Hideouts are the most popular safe place. These can be found on abandoned busses or rooftops. Typically, they'd have a bed and a stash. However, players will need to activate a nearby generator before utilizing them. Then the UV lamp will be turned on. If a player dies nearby, this location will serve as a spawn point.
Windmills (since they'll be controlled by a faction once powered up) and infrastructure facilities (after being allocated to a coalition) are two more forms of safe zones. Regular bases and bandit camps that players have cleared belong to a section by default.
To be clear, in Dying Light 2, fast travel is only possible from one Metro Station to another. This is permitted in the Quarry End of the Main Terminal Station and the PK Floating Fortress (The Wharf). Later in the campaign, a third option, the subway near The Bazaar, becomes available.
Players must activate their power in those regions. Aside
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