The last time anyone saw anything official out of Dead Island 2 was Gamescom 2014, nearly 8 years ago. Early gameplay footage then confirmed a California setting, highlighting Santa Monica Pier, Hollywood, and bigger locations like San Francisco, Los Angeles, and little more. Weapon mods, zombies, and 8-player co-op were all also shown, but then again, that was years ago.
Since then, Dead Island 2 has been passed from developer to developer, beginning at Yager Development, being moved to Sumo Digital, and eventually landing at Dambuster Studios, an internal studio of Deep Silver. It’s only reasonable then that various aspects of the game have changed, and it’s very possible that the Dead Island 2 currently in development (recently reaffirmed by Deep Silver) looks nothing like its 2014 counterpart.
Dead Island 2 and Other Games Stuck in Development Limbo
With this in mind, it’s impossible to imagine what it’ll look like when Dead Island 2 drops trailers, news, and gameplay reveals…eventually. If some of that original design remains, though, there’s one thing Dead Island 2 should do that could raise the bar for future open-world zombie games and put this title ahead of its main competitor, Dying Light. WhereasDying Light 2will continue to expand on its story over time with DLC, Dead Island 2 should set out to expand its scope and bring an epic day-one story and open-world design to the game.
The plot for Dead Island 2, as shown in 2014, is simple but sounds like a generic zombie story: “After the events of Dead Island, the US Armed Forces put California into quarantine due to a new zombie outbreak.” This really isn’t that different from Dying Light 2: After the Harran Virus is cured, a new outbreak happens, and boom—players
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