One of the most iconic and influential traditional tabletop RPGs of all time, Dungeons & Dragons provides Dungeon Masters with a variety of rewards that they can provide to successful adventurers, as well as a wide range of tools for players to utilize throughout a campaign. Inspiration is a mechanic that is simultaneously a useful mechanic for DMs to use to help their players, as well as a useful resource for a player to use in key moments.
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While it may be somewhat simple, Inspiration is a deceptively multifaceted tool that many DMs squander. So today, we're going to shine a light on the Inspiration mechanic and how it can be useful for Dungeon Masters and Players alike!
A Dungeons Master is capable of rewarding each of their players or a specific player with inspiration at any point that they see fit. Once a character gains Inspiration, they maintain it indefinitely until they decide to use it. To cash in Inspiration, a player can simply grant themselves an advantage on any attack roll, ability check, or saving throw. Once used, that character no longer has Inspiration until they gain it again. Unlike items that may be reliably purchased or obtained as loot, experience that can be gained through slaying monsters, or even milestones that can be gained through reaching key plot points in a campaign, when players gain Inspiration is completely at a DM's discretion.
There is a wide range of reasons why a Dungeon Master can provide players with Inspiration, and it is completely up to them and their DMing style. Within an RP-heavy campaign, a DM may reward a player's strong role-playing that leans into their character's flaws or ideal with Inspiration, while within a
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