Blizzard has announced a Dragonflight dungeon level squish. This means that you will have harder M0s with no affixes or timer for the same loot!
TL;DR:
- Normal dungeons are unchanged.
- Heroic dungeons will be changing to be a difficulty of current M0 and will remain queueable, but will drop current M0 loot.
- Mythic dungeons will be changing to be a difficulty of current M+10, but will drop current M+10 loot without a timer or affixes.
- Mythic+ dungeons will scale loot up to new M+10.
Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards.
In the Player Feedback Loop
As a part of ongoing development in
Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:
- Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
- «Mythic 0» dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
- The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn't really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.
Given the combination of two underutilized difficulties, and a gap in meeting player demand, we're restructuring dungeon difficulty and rewards in Season 4:
- Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
- Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy — numerically it's close to M10 but not having a timer at all or affixes really offsets that quite a
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