For all of Doomfist’s life in Overwatch, he was known as one of the game’s most feast or famine heroes. As a Damage character, he could charge into a fight and get some quick eliminations with his rocket punch. Moving into Overwatch 2, though, Doomfist is getting a massive rework into a Tank character. Here is what you need to know about his new abilities, ultimate, and how he plays.
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Abilities and UltimateAs mentioned above, Doomfist is being reworked into the Tank class for Overwatch 2. With the jump to a more beefy class, his health has been increased to 450. His main weapons are still his Hand Cannon and Rocket Punch, but they have been modified to recharge much faster but deal less damage per hit. He also has lost his Uppercut ability, but Seismic Slam now launches him similar to Winston’s leaping ability, which makes up for the loss in verticality. Anyone hit with Seismic Slam will also be slowed.
The most significant change to Doomfist is his new ability in place of Uppercut, Power Block. Using this will have him cross his arms and endure whatever damage is dealt to him head-on. If you block a significant amount of damage like this, this will power up your Rocket Punch to propel you further and faster forward with more damage.
Doomfist’s Ultimate Ability is still Meteor Strike, but like his other abilities, it has been modified. Now leaping into the air takes only half a second, and enemies hit on the outer parts of his landing ring will take significantly less damage. Anyone inside the ring will be slowed, though.
How will playing as Doomfist change?As you might imagine, Doomfist changing from a DPS to a Tank character will be
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