We review Doctor Who: Don't Blink, a board game published by Gale Force 9. In Don't Blink, one player controls the side of the angels, while the rest of the players take on the role of the heroes trying to repair the Tardis.
I never watched much Doctor Who but always loved the Don’t Blink episode and the idea of the Weeping Angels. The fact that the only way to really make it through an encounter with them was to keep your eyes open made them honestly one of the scarier monster concepts ever. So a game where you could try and outwit them was a game I could not pass up!
Don’t Blink is a one-versus-many game for 2 to 5 players that takes about 45 minutes to play. The best experience is with three players for challenging gameplay without the co-op infighting.
In Don’t Blink you need to decide which team you want to be on: the Weeping Angels (one player) or the Heroes (up to four players). The Heroes are The Doctor, Amy Pond, Rory Williams, and Clara Oswald, each with their own unique power. The game map is modular, and creates a 3×3 grid with almost labyrinthian passages. Everyone chooses where they will start on the board before gameplay begins.
Each round has five phases: Choose Angels Phase, Hero Move Phase, Hero Card Phase, Angel Phase, and Clean Up Phase.
During the Choose Angels Phase, the Angel player selects which of their Weeping Angels standees is “real”, and they pick up all of the Angel Identification Cards, selecting up to 4 of them. During the Hero Move Phase, each of the heroes takes a turn which includes moving up to 6 spaces, choosing which direction to face, picking up repair parts, and even dragging Angel standees with them. The Hero Card Phase requires heroes to assign a Blink? card to themselves for
Read more on boardgamequest.com