One of my only complaints about Disney’s Sorcerer’s Arena was that after a handful of battles, it becomes slightly repetitive due to the limited characters in the core box. A good portion of this is dependent on players’ preferences as some people will want to try every combination while others will latch onto some favorites like those cards are caught in a tractor beam.
As stated before, but worth disclosing again, I am employed by the Walt Disney Company as an engineer at the Parks and do not have any connections with anyone working on games for the company or its licensees. And I present this as my impartial review of the expansion provided by The Op.
Thrills and Chills brings three new characters including Jack Skellington and the Black Cauldron’s Horned King to this Dead Man’s Party. Who could ask for more?
For the sake of brevity, I’ll point to my previous review for how to play the base game and focus on what this expansion introduces to the game.
He who was not named in the Prydain Chronicles has two novel features that he brings to the cauldron. The first is character token minions he summons that can move and attack. Cauldron-born can’t hold victory point spaces but they do clog up the arena and can whittle away your opponent’s health.
The Constant Ability is the second new feature, which is essentially another skill. For the Horned King, it spawns cauldron-born whenever you gain a victory point. The biggest difference between a Constant Ability and a Skill is constant abilities can be activated any time that character is in the arena, even during the other Summoner’s turns.
Going from the Horned King to the Pumpkin King Jack Skellington brings a new status effect: Afraid. Characters affected with this status
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