Disney and Ravensburger have finally lifted the lid on how you actually play their upcoming trading card game Disney Lorcana, answering many questions that have been left unanswered since the game was first revealed way back in August.
Everything from combat and how you pay for cards, to hand sizes and how you even win the game have all been revealed, letting us start theorycrafting decks ahead of the mid-August launch.
RELATED: Everything We Know About Disney Lorcana
The first details of Lorcana’s gameplay were released in the latest issue of Games Trader Magazine, ahead of gameplay demos at the GAMA Expo later this month. As seen on tweets that quickly circulated following its publication, this multi-page spread broke down key mechanics including the resource system, how to read cards, and the main win condition of generating 20 “lore” with your glimmers, until Ravensburger disclosed even more information on the official Lorcana website.
Like other TCGs, two or more players will bring decks of 60 cards (with the already-revealed two-ink-limit), and start the game with seven cards in their hand. However, instead of requiring lands or mana like Magic: The Gathering and Hearthstone, Lorcana will instead have you place up to one card per turn into the “inkwell”, where it can be used to pay the cost of other cards you want to play.
This both eliminates the need for ink-generating cards that could be dead in your hand if drawn later in the game, and also offers an interesting tradeoff between inking an expensive card to pay for a cheaper one, or taking longer to ink lots of smaller cards for a heavy-hitter.
To win a game of Lorcana, you and your opponent are racing to create lore by “questing” your glimmers. Many glimmers
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