Capcom, I can’t believe you’ve done this. I’ve been struck across the face and left to wallow in my own disbelief at the reveal of Exoprimal. Announced during last night’s State of Play, the reaction to Capcom’s dino-focused multiplayer shooter has been… less than charitable. It’s like we’ve been stood up at a date we’ve been waiting weeks for, with the publisher dropping this trailer in our laps before crawling out of the bathroom window. See ya later, loser. Enjoy paying the bill.
I’m being mean, it does look kinda cool - but in the context of Capcom’s history and the library it possesses, Exoprimal shows a deliberate ignorance of Dino Crisis and the remake fans have been waiting years for. When the publisher’s name appeared on-screen and a waterfall of dinosaurs began pouring from a portal in the sky I was transfixed, crossing my fingers that maybe this was the reboot. But then I saw a random character hop into an exosuit and drop into a generic city environment before letting off a sequence of hero abilities. It was then I knew that this wasn’t the game I was hoping for, but one that is seemingly focused on current multiplayer trends and nothing more.
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Exoprimal is clearly aware that Dino Crisis exists, if anything it builds upon the foundations of Capcom’s forgotten classic with an aesthetic that clearly apes it. We see an unnamed character in the trailer with short red hair and black clothes, a dead ringer for Dino Crisis protagonist Regina. Her presence is likely meant to be a playful nod to Exoprimal’s inspiration, but instead it feels like a slap in the face. Capcom, you can’t bring red-haired heroines and prehistoric lizards to the party and be
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