Diablo Immortal has been out in the wild for several weeks now, and in that time the verdict has become clear--in addition to being heavily monetized, Diablo Immortal is, without a doubt, pay-to-win.
Ahead of release, fans knew Diablo Immortal would have microtransactions. After all, the game is free-to-play, and none of the story content or main features are locked behind a paywall.
Blizzard needs to make money on Diablo Immortal somehow, but it wasn't clear to what extent the studio would monetize what it heralded as the most «ambitious» Diablo game to date.
Fans assumed it would include a premium currency, paid cosmetics, and a battle pass, and it includes all that and more. What was less clear, and what Blizzard failed to disclose, was how heavy a role money plays when it comes to progressing your character in Diablo Immortal's endgame and the advantage doing so gives you over other players.
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