Eagle-eyed fans have spotted that Diablo 4 skills are tied to weapon damage following footage of the game being shown during the Diablo Hell’s Ink tour. While a recent Diablo 4 gameplay leak taken from a private test build of the fantasy game showed off a hefty chunk of the game in development, this official video gives us a more ‘legitimate’ look at how Diablo 4 is planning to handle its gear and skill design – and it’s looking slightly more like Diablo 3 so far, albeit with one very significant difference.
Diablo 2 and Diablo 3 can both be considered among the best RPG games on PC, but each brings a fairly different approach to the space. The former is a more old-school, hardcore experience with a greater focus on honing your specific skill build – in some cases meaning that some classes like the Diablo 2 Sorceress could become incredibly powerful using certain skills regardless of their equipped gear.
Diablo 3, on the other hand, is a more approachable experience – allowing all possible skills to be swapped out freely on the fly and tying the damage of almost all skills to your weapon damage stat. This means that gear becomes essential regardless of class. The skill shown in the Diablo 4 Hell’s Ink Miami video – Lightning Spear – reads, “Conjure a crackling spear of lightning that seeks out enemies for 6 seconds, dealing 15% (59-72) per hit.” While this certainly resembles the format of Diablo 3, a user on the Diablo Reddit points out one incredibly crucial distinction.
As commenter SwaghettiYolonese points out, Diablo 3 skills mostly scale in the hundreds and thousands. As an example, the Barbarian’s first primary attack, Bash, hits an enemy for 320% weapon damage. Earthquake, one of the more powerful Barb skills,
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