A new Diablo 4 quarterly update finally breaks down the upcoming ARPG's seasonal structure, in-game store, and the dreaded topic of live service monetization.
After the whole mess over Diablo Immortal's microtransactions, you can almost sense the tension beaming through the internet as the developers very carefully assure players that Diablo 4 won't have pay-to-win elements.
"As we've discussed previously, Diablo 4 will be a full-price game with a Cosmetics Shop and Season Pass - none of which provide any pay-for-power options," says director of product Kegan Clark. "Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players' experience of the game."
Though Clark calls Diablo 4's seasonal structure "much more ambitious" than Diablo 3's, the fundamentals are essentially the same: everything resets at the start of each season, including your character, items, and gold - although old characters will still be accessible via the "Eternal Realm." Game director Joe Shely also insists that the game's "season design requires that all sources of character power come from playing the game, so you will not be able to pay for power in Diablo 4."
New Diablo 4 seasons will come with a new gameplay feature and questline that unveils more of the world and your character's role in Sanctuary. There will be new challenges to take on, mysteries to unfold, and new ways to level up your character. Blizzard says you should be able to experience these new features within the first hour of playing each new season.
Each season will also refresh the meta, introduce bug fixes and quality-of-life improvements, and introduce live events with unique rewards. Blizzard says events could include a
Read more on gamesradar.com