The Last of Us Part I may not be meaningfully different from the original game or its 2014 remaster, but the context around the franchise has notably changed. That’s because of The Last of Us Part II, a sequel that’s spurred as much critical praise as it has heated debate. The 2020 release built on the first game’s strong foundation by delivering a more complex story that further muddied the “good guys vs. bad guys” trope we see in so much media. It’s a story about cyclical violence where Joel’s actions at the end of the first game directly impact Ellie on her own misguided thirst for blood.
It’s a bold game, one that’s significantly longer and larger to fit in all of its ideas. I respected Naughty Dog’s ambition when I played the sequel two years ago, but walked away feeling like it was as swollen as one of the series’ Bloaters. After revisiting both The Last of Us and its excellent Left Behind DLC in the new PS5 remake, I feel more sure of my original critique. The Last of Us works because it’s a lean and focused game. Part II, on the other hand, makes it clear that excess is Naughty Dog’s Achilles’ heel.
What I immediately noticed in my replay of The Last of Us is that there’s barely a wasted moment. From its tense opening sequence to its gripping final hour, most scenes play a crucial role in the story. For instance, the winter-set chapter where Ellie takes charge serves as an important way to show how Joel’s ruthlessness has begun to infect her. My mind wandered once or twice during my 12-hour playthrough.
That’s even truer of Left Behind, a tight DLC that tells one of Naughty Dog’s most succinct stories in two hours. Every single moment is memorable, as it naturally develops the relationship between Ellie and Riley
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