Diablo 4's early access period is coming to an end ahead of the game's official June 6 release date, and some players are already dipping their toes, feet, and indeed entire legs into its endgame systems, unsurprisingly sparking debate among hardcore grinders.
Diablo veterans will tell you that arguing about endgame is the true endgame, and Diablo 4 players have wasted no time. I've spent a few hours perusing several Diablo 4 communities, doing my best to sift through knee-jerk complaints in the vein of 'give me more of X faster and more easily.' Despite generally positive reception – our own Diablo 4 review gives the game full stars for good reason – a few recurring pain points keep coming up in endgame discussions.
Class balance is a bugbear as usual, especially with the first big patch rolling out tweaks for almost every class. Every class is plenty playable right now, though some seem to be pulling ahead, but meta builds are changing regularly as abilities are retuned and combos are discovered.
Many players have asked Blizzard to reduce the cost to respec your character during the game's launch phase, not just to make experimenting easier, but also to reduce the frustration caused by balance changes. I can kind of see where players are coming from here; funnily enough, the mentality reminds of the way Blizzard's card game Hearthstone handles balance changes by letting players temporarily refund nerfed cards for their full crafting cost.
After the latest round of balance changes, resource-generating abilities have seen particularly widespread criticism, with fans of several classes arguing that their resource-spending abilities are currently outstripping their generators by some margin, resulting in a lot of
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