If you’ve been lucky (unlucky?) enough to have been graced by the presence of Diablo 4’s infamous The Butcher, you may have noticed he appeared larger than you expected. Or perhaps he grew in size as you fought, likely in vain, to survive.
It turns out there’s an explanation for this Giant Butcher, and it suggests all enemies are similarly susceptible to enlargement.
Our story starts with a Reddit post from a confused IronHeart_777, who ran into a Giant Butcher while killing demons in a Nightmare Dungeon. Alongside posting a screenshot of this larger than virtual life demon, IronHeart_777 asked: “So uh… anyone know why we found a Giant Butcher? He appeared this big…”
Strange! But there’s more. Icy-Veins subsequently reported on a video from streamer Vinsonte showing one Diablo 4 player surprised by a Butcher encounter, but this time the imposing beast grew bigger over the course of the fight, starting off default size before growing large enough to dominate the screen.
These player reports sparked some good old-fashioned theory-crafting from the Diablo 4 community. The current theory puts the blame on a dungeon modifier (affix) appropriately called Avenger.
The Avenger affix description text states killing a monster enrages monsters near it, making them deal more damage. This text fails to mention also making enemies bigger, and yet this is what appears to be happening. Perhaps Blizzard left this line out deliberately in order to surprise players and spark a bit of community fun. Perhaps it’s a bug. With Diablo 4, it’s hard to know.
It is difficult to see this effect in action on the vast majority of enemies, which start small and increase in size by a tiny amount with each nearby kill. But with the already big Butcher, the
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