The Diablo 4 2.0 PTR Campfire Chat livestream has concluded. In this article, we have summarized all of the new content, features, and changes coming to the Diablo 4 2.0 PTR.
Progression Goals
- The team wants to double down on what is fun.
- There will be changes to make alting easier.
Progression Topics
Character Journey
Leveling Up
- The new max level will be level 60.
- There will be a number squish to keep them more consistent.
Monsters
- Monster health and damage will be streamlined to provide a smoother experience.
- One-shot mechanics will happen less frequently, and boss HP has been reduced.
Difficulty Tiers
- The team wants more content to be relevant for longer.
Pit Arbitration
- There will be 4 leveling World Tiers — Normal, Hard, Expert, and Penitant.
- There will also be 5 new endgame World Tiers: Torment I — IV.
- Torment I will unlock after beating The Pit Tier 20.
- Each Torment Tier will be unlocked every 15 Pit Tiers.
Progression
- The Pit will now be capped at Tier 100.
- Using a «Key» to enter content will default to the difficulty of the current World Tier.
Challenge Model
Itemization
Item Strength
- Item Level 750 will be the new maximum Item Level.
Ancenstral Overhaul
- Sacred Items will no longer exist.
- Greater Affixes will only drop on Ancestral Items.
- Aspects will have greater strength on Ancestral Items.
Paragon
Glyph Updates
- Glyphs can now be leveled up to level 100.
- After reaching Glyph Level 46, Glyphs will become Legendary.
- The Pit will be the new way players can level their Glyphs.
Realm Partitions
- Players can now earn up to 300 Paragon Points.
- Paragon Points will be shared between all characters on the same Realm type.
Board Adjustments
- There will now be a maximum limit of 5 Paragon Boards that can be used.
- One new Paragon Board will be introduced for each class.
Class Changes
Tempering Updates
- Weapon Tempering Affixes will now grant multiplicative bonuses.
- Offensive Tempering
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