The Diablo 3 of today is very different from the one that launched in 2012. That game’s story was one of serious teething pains; of the controversial (and quickly jettisoned) Auction House, and of the much-needed Loot 2.0 redesign for 2014’s Reaper of Souls expansion. From there, however, Diablo 3 has gone from strength to strength. The game introduced a new and exciting layer for putting together builds in 2015 with Kanai’s Cube, allowing players to extract and equip bonus legendary powers. And since then we’ve also seen the arrival of the Necromancer class, new legendary and set items, a couple of new modes, and a few new demon-slaying locations.
Diablo 3 is now ten years old, and not only are millions of people still playing (which Rod Fergusson told us during this interview), but its identity has evolved to become a game that’s - first and foremost - all about having fun. The last expansion may have been long ago, but Blizzard continues to release new gameplay-focused Seasons featuring new toys designed to give players even more ways to find the fun. Diablo 3 is now a celebration of itself, its players, and what you can achieve, regardless of the class you choose.
The upcoming 27th Season “Light’s Calling” - going live on August 26, 5pm PDT - is the ultimate example of that, as it will introduce a new item called Angelic Crucibles. These consumables can give any legendary item perfect rolls (handy for running high-level Greater Rifts) as well as adding one of three new game-changing class-specific bonuses. With seven classes, that’s 21 brand new legendary powers that open up the potential-build flood gates with all of the power of a two-handed Mighty Weapon.
For the Barbarian, Hammer of the Ancients can hit in all
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