Seasons, live events, paid cosmetics, and a battle pass are all coming to Diablo IV, and will not in any way be pay-to-win, Blizzard has confirmed. The news comes in Blizzard's latest Diablo IV quarterly update, where the developer dives deep into its post-launch plans for Diablo IV and attempts to assuage players' fears over microtransactions.
Diablo IV's seasons are modeled after seasons in Diablo III, and will regularly introduce new content and gameplay features to keep the experience fresh. Game director Joe Shely states in the blog that the game's first season will begin shortly after launch, with the team aiming to bring «up to four seasons a year» to Diablo IV, with each new season including «major new features, questlines, enemies, legendary items, and more.» To play as part of a season, players will create a new seasonal character from scratch, and from there will level up, hunt down items for their build, and experience newly-added seasonal content. As associate game director Joe Piepiora explains in the blog, seasons are about introducing new ways to play and changing the game in «meaningful ways.»
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: Diablo 4 — Official Xbox Gameplay Showcase
«We feel it [Diablo] is at its best when you get a clean slate to start from in a season, picking a class, customizing your build, and chasing down items that support it along the way,» Piepiora writes in the blog. «This affords us several advantages and chief among them is that we can really shake the box of Diablo IV with each season, creating
Read more on gamespot.com