For years now, many players have questioned whether the rules restricting communication and cooperation between Alliance and Horde need to be so absolute. The faction divide could keep close friends from playing together, or cause players to feel that their faction leaves them with far fewer opportunities to pursue their favorite group content. But these downsides have long been justified in order to preserve a central element of the Warcraft universe—it all began with a game titled, “Warcraft: Orcs & Humans,” right?
But, to quote a one-time Warchief of the Horde, “Times change.”
I am pleased to announce that we are working on adding the ability for Alliance and Horde players to form premade parties together for dungeons, raids, and rated PvP. There have been two decades’ worth of code and content crafted with the assumption that parties can only have players of a single faction, and while we want to make this feature available as soon as possible, the extent of the change means that it couldn’t be ready in time for the upcoming Eternity’s End content update. Instead, we are planning to test and release it as part of a subsequent 9.2.5 update. We’re eager to hear your feedback about the details we’re sharing today and on the details of our implementation when this feature becomes available to the Public Test Realm following the release of Eternity’s End.
In crafting the ruleset for this new feature, we were guided by two goals:
These guidelines led us to the following system:
Once in a party together, members of the opposite faction will remain unfriendly while in the “outdoor” world (and fully hostile in War Mode!), as they do today, though they will be able to communicate through party chat. Upon entering a dungeon, raid,
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