Mega-hit FPS BattleBit Remastered has sold millions of copies since catching fire last month, and its small dev team says the jump from indie development to runaway fame has come with some hard lessons.
TheLiquidHorse, one of the three developers behind the breakout hit, recently took to Reddit for an AMA with the game's growing community. And yes, that's their official name, listed alongside SgtOkiDoki and Vilaskis on Steam. There were obviously lots of questions about upcoming changes and content, but some of the more interesting details were attached to inquiries about the making of the game.
"What are a couple of lessons you've learned from your time working on Battlebit when it comes to approaching challenges?" asked ncghost213.
"The more you fuck around, the more you find out," replied TheLiquidHorse. And really, you can't argue with that.
Elsewhere, the dev was asked about the background of the studio's now massively successful team. Surprisingly, they say none of them had any technical background or experience before BattleBit. "All self-taught," they explained. "We all never went to [university] or published a game before."
This game took roughly seven years to make, and since the devs needed to keep the lights on during that time, it couldn't be their primary job – until recently, of course, as this dev says "we will only take a small portion [of profits] to make this a living now," with the "majority" of the money going back into development. Balancing game development with another job led to some exhausting schedules for the team: "The months leading to release we all did 100h+/week," TheLiquidHorse says.
It's also not lost on me that, when asked about takeaways for other new developers, they advised you
Read more on gamesradar.com