Blizzard released a blue post in the Community Council forums talking about the design philosophy of talent trees, including details about how many levels will there be per node, what percentage of the tree can players expect to fill at max level, and more.Key points
Trees will mostly consist of be 1 point per node, with a few having 2-3 ranks Nodes can be abilities or passives. Passives can be effects previously found on Conduits, Artifacts, or Azerite At max level, you can expect to be able to fill around 2/3 of the tree, roughly speaking Blizzard would like to be able to share talent trees like outfits, but no concrete plans on that currently Hello! We have seen a lot of questions about the talent system preview, here and in other feedback, and want to start answering what we can. Note that it’s still too early for a lot of specifics (including, we can’t post complete trees yet for people to peruse). There is still a lot to discuss about our approach and goals for the system. Will they be the old style of talents? 1% gains here and there that you put 5 points into, or is each box only 1 point?Primarily the latter. We’re still experimenting quite a bit with drafting trees, but currently the majority of nodes are 1 point, with some 2-3. It turns out that the game has a lot more custom abilities and bonuses to potentially award in a tree, than it did many years ago. Multi-point passives still exist, although even there, most are more class-specific than simply giving stats. Think of the sorts of passive bonuses that have existed in systems like Conduits, Artifacts, or Azerite. More complex than a plain stat bonus, but simpler than the sort of thing that would currently be a level 50 passive talent or a Legendary.
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