Following the Void 3.0 subclass update, Bungie has released the Solar 3.0 update along with the Season of the Haunted in Destiny 2. A lot of changes have fallen on Warlocks in particular, but the overall outlook on the Solar changes is lukewarm at best.
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While some parts of the Warlock's kit have been effectively gutted (such as bottom-tree Dawnblade), other parts have been expanded upon and changed. An immense focus has been put on mobility, with a whopping two out of three Warlock Solar aspects dealing with mobility. Here's how Warlocks can build around Solar 3.0 in Destiny 2.
Much like Void and Stasis, players will now be able to tailor their Solar subclass to fit their wants and needs, whether it be PVE or PVP. At the time of writing this guide, Bungie has yet to allow access to a few extra fragments, but these missing parts most likely won't significantly change the way Warlock builds will be made. Here's what stands out in each new ability category.
Players can now access all class abilities regardless of Super, including the special bottom-tree Phoenix Dive, which can be interesting to pair up with a Well of Radiance build. Phoenix Dive also Cures nearby allies, and is Heat Rises is active, it scorches enemies, and Restores the player. The Rift abilities remain largely the same.
In the melee department, players can choose between the classic Celestial Fire melee, a favorite of top-tree Dawnblade Warlocks, as well as a brand-new melee called the Incinerator Snap. In stylish fashion, Warlocks can snap their fingers and set targets on fire, scorching them. Celestial Fire still remains the more consistent melee out of the two, with better range, making it ideal for any
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