Destiny 2's The Witch Queen era brought along several fundamental changes to the gameplay loop and the players' ability to create their own builds to tackle the type of content they want. This is achieved thanks to a healthy mix of sandbox updates to weapons and how they function, as well as the Light subclass reworks that aim at making each of the elements more akin to Stasis from Beyond Light through Aspects and Fragments instead of skill trees. While these changes are fantastic additions to Destiny 2's complex sandbox, it's worth looking at the state the game's Exotics are in at the moment before launching the Lightfall expansion next year.
With every new Season in Destiny 2, Bungie typically adds at least one brand-new Exotic for every class and at least one new Exotic weapon included in the Season Pass, but typically it's two weapons per Season with the additional one coming from Dungeons or Raids. As of Season of the Haunted, every class has a total of 36 Exotics to choose from in terms of armor pieces, and then there are a total of 94 Exotic weapons, but not all of them are nearly as useful as one would think. In fact, it's not uncommon for Destiny 2 players to gravitate towards a handful of Exotic armor pieces and weapons to use in all game modes, a number that's probably sitting somewhere in the ballpark of 12-15 Exotics total.
New Destiny 2 Perk is a Step Towards Artifact Mod Independency
The fact that there are so many Destiny 2 Exotics that are basically never used in any game mode is concerning per se, but when one takes into consideration that Bungie keeps on adding more of them every Season, the loot pool and the usage percentage are both being diluted. What this means is that obtaining all Exotics becomes a
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