Bungie has lifted the lid on how Arc abilities are evolving in Season 18 of Destiny 2, transforming the sublcass into a system that allows players to hit harder and move faster than ever before. Arc 3.0's inspiration is the 2009 action movie Crank 2: High Voltage, a bonkers adventure starring Jason Statham as he finds novel methods to keep his artificial heart charged long enough so that he can exact his revenge on the gangsters who stole his original organ.
Destiny designer Sam Dunn describes Arc 3.0 as the «go fast and hit stuff» subclass on the Bungie blog, a set of abilities where players are given tools to keep moving forward with maximum aggression. While Void 3.0 focused on invisibility and Solar 3.0 used Radiant buffs to turn Guardians into explosive death-dealers, Arc 3.0's party trick is Amplified. An amplified Guardian can move faster and is more agile without having to equip additional Aspects or Fragments and all Arc classes become amplified after rapidly defeating targets with any Arc damage.
A few seconds of sprinting will boost player-speed, add a sizable PvE damage resistance buff, and enable an even longer slide ability to your Guardian. Even if you're not amplified, the speed booster buff will stay active as long as you keep sprinting.
When it comes to dealing with enemies, you'll be able to apply Blind and Jolt debuffs to foes. This naturally blinds PvE enemies and leaves them unable to fire their weapons at you for a brief moment, with Jolted opponents periodically sending out slivers of chain lightning to nearby enemies. In PvP you can expect to have your screen whited out, HUD removed, and a ringing audio effect that will be disorientating.
An ability that was previously unique to Warlocks, Ionic
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