Destiny 2 has undergone a lot of changes in the past few months, especially so since the release of the 30th Anniversary Pack in December of last year, leading up to the launch of The Witch Queen. One of the biggest changes back then was that Bungie's looter shooter was meant to be shifting its focus from a mix of ability usage and gunplay to weapons more heavily, which was aimed at tuning both the PvE and the PvP sandboxes differently. Many abilities saw their cooldowns changed, with some having it reduced a bit alongside damage and other effects to better match their intended design, and many others having their cooldowns bumped up.
The same principle had to be applied to Supers as well, which were and still are one of the most impactful assets in a Destiny 2 loadout, especially in high-end activities and PvP. As such, Bungie divided the various Supers available to each class and subclass into tiers that would determine how fast they would regenerate over time, also reducing the effectiveness of the Intellect stat in this process.
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A Reddit user by the name of Likilokaikai shared a post stating how this change ended up affecting the way players now perceive armor rolls, with high rolls on Intellect being regarded as mediocre compared to being very good prior to the December patch. The Destiny 2 fan made the post to see what fellow players thought of the change and how it's affecting the gameplay in The Witch Queen, especially now that the Void 3.0 update has been live for almost two months. The problem is that Intellect now only affects the rate of passive Super energy gains, whereas it doesn't apply to kills, Orbs of Power, or other sources.
Thus, a fellow Redditor
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