Bungie has always looked to balance the sandbox for Destiny 2, regardless of the season and expansion. All three classes are bound to be treated equally, with Exotics and weapons released based on their play style. However, according to many in the community, recent tweaks and releases make it seem like the Hunters are getting unfair treatment.
From ability and cooldown nerfs, to underwhelming subclass aspects and Exotic releases, the class has seen a massive decline in pick rate for PvE compared to Warlocks and Titans. Things got worse after Bungie's reveal of Lightfall Gear, which showed Hunter Exotic and its very little involvement with the Strand subclass.
The armor piece in question here is Cyrtarachne's Facade, which will become available once Lightfall releases. To summarize their perk, the Hunter class will be able to achieve maximum flinch resistance for a short duration after grappling.
While the exact numbers are unknown, players are speculating about its usability, claiming it to be useful only in PvP.
As true as it may be, plenty of PvE activities can also inflict a lot of flinch on players. However, the issue lies in comparison with the other two classes. Both Warlock and Titan Exotic synergize directly with the Strand subclass, further amplifying either a Strand or class ability.
Hunter's Exotic, on the other hand, can be used for one specific scenario, which also depends on the opposing party shooting the user. There is no clear motive involved with the perk, failing to lead anyone to test the true power of the new subclass.
As mentioned earlier, this isn't the first time Hunters have received unfair treatment from Bungie. Several PvP-focused Exotics such as Wormhusk Crown, Mask of Bakris, Dragon Shadow,
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