“The horrifying truth is that you’re always afraid your game is going to explode, even years after release,” Fabraz, one of the leading three developers working on Demon Turf, tells me.
After three years of development amidst a small team and a selection of talented freelancers, the quirky platformer is finally approaching the finish line. Ahead of its long-awaited release later this month, I caught up with the team to talk about the game’s creation, aesthetic, and how it appealed to a whole
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