Many of the bosses in Demon's Souls still stand as some of the most interesting encounters against larger than life enemies in the FromSoftware catalog. However, one boss stands out as an experience that even the Demon's Souls remake couldn't improve, due in large part to the attempt to mix Soulslike combat with platforming puzzles.
This particular boss would be the Dragon God, a creature that acts as a bit of a mascot for Demon's Souls, even if the fight itself is otherwise underwhelming. The Dragon God is also a specific type of puzzle boss that FromSoftware has continued to try perfecting, although the concept might be better left out of future titles.
Fire Plays a Special Role in All FromSoftware Soulsborne Games
To break down the fight against the Dragon God, the first phase of this encounter involves running through the boss' lair as pieces of the set are destroyed to give the player access from section to section. These eventually lead to large ballista that can then be used to not only shoot through the Dragon God, but also eventually pin him to the ground. This all culminates in a «fight» that only requires the player to run up and attack the Dragon God's chin horn while falling back periodically to avoid the boss' breath attacks. It's a far cry from how FromSoftware's dragon bosses have evolved since Demon's Souls.
The worst part is the first phase, which acts more like a stealth segment in a title that doesn't have the type of hiding or silent moving gameplay of later games like Sekiro: Shadows Die Twice. Most of this phase involves sitting behind pillars and waiting for the Dragon God to either look away or knock over the obstacles stopping the player from killing it. This all has the look and feel of
Read more on gamerant.com