Wizards are cool, there's no denying it. But we have so much wizard content to choose from, what sets Tactical Breach Wizards(opens in new tab) apart? Wizard with a gun, alright, I've put down my newspaper, you have my atten—Wizards with guns that shoot non lethal bullets, rebelling against an oppressive society in a Shadowrun-style mashup of fantasy and tacticool? Alright, now we're cooking with gas.
Tactical Breach Wizards is an XCOM-style turn based strategy game from developer Tom Francis, creator of Gunpoint(opens in new tab) and Heat Signature(opens in new tab) (and a PC Gamer editor, once upon a time). You guide your team of sorcerous dissidents through thorny combat puzzles featuring fearsome enemies like «Riot Priests» and the «Druid Mafia.» These foes don't share our heroes' compunctions about using lethal force, and your wizard squad has to capitalize on every advantage to succeed.
As for that squad, Francis has mostly shown the Witch Cop up to this point, who specializes in repositioning enemies and lining up combos, and the Navy Seer, who has limited precognition to help manipulate enemies and set up traps. Tactical Breach Wizards has also teased additional operators, including the Rebel Riot Priest, a front-line tank, and the Necromedic, a darker take on the healer archetype.
Similar to the phenomenal mech roguelike Into the Breach, Tactical Breach Wizards has a strong emphasis on using knockback and crossfire combos to make the most of each turn. Halfway through the PC Gaming Show(opens in new tab) trailer, the Navy Seer erroneously tells the Witch Cop «You can't throw all of life's problems through windows.» So long as those problems are wearing kevlar and fall into your line of fire, you certainly can.
Read more on pcgamer.com