The much-anticipated Dead Space remake is suffering from more than a few bugs, including a significant graphics bug on PS5. EA has acknowledged the problem but it can’t say when it will be fixed.
The Dead Space remake brings with it a complete graphical overhaul of the sci-fi horror game, making it look like a modern game, instead of a 15-year-old bit of space junk. However, some PS5 players report an issue where textures are loading in at much lower resolutions than they’re meant to, creating an ugly visual mismatch between a highly detailed main character, and a low-fidelity environment.
“The team is working on a patch that will improve the issue on PS5,” EA community manager EAKfam said in a Reddit post(opens in new tab). “The patch will also provide an option to disable VRS on PC. No ETA quite yet, but I’ll keep you all updated.”
EAkfam describes the bug as a “major graphical issue”, saying it’s the highest priority bug on the team’s list that isn’t immediately game-breaking. Though we don’t have an exact date for a fix, the glitch is definitely on EA’s radar. These graphics problems aren’t the only bug affecting the game, however. Stuttering on PC, “infinite death loops” and “chapter-specific items not spawning [and] bugs preventing progression” are also mentioned in EAkfam’s post, along with several interim workarounds. It’s certainly worth a read if you’ve come across any issues in your own playthrough.
The error is likely caused by Variable Rate Shading, this is a process that allows your graphics card to spend less time and effort working on parts of the game you’re less likely to see: such as areas obscured by shadows. VRS alters the number of pixels that a single-pixel shader operation can impact, allowing
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