In 2008, Dead Space came out of nowhere. At the time, most games—especially ones published by behemoths like EA—would be relentlessly pre-hyped through previews, cover features, and trailers on early video sites like GameTrailers.
But Dead Space had next to no fanfare, and I remember the day a preview version was dropped on my desk back when I was a writer for a PlayStation magazine. "What the hell is Dead Space?" But moments after sliding the disc into our debug PS3, I knew this was a game
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