Dark Souls: The Roleplaying Game, a new tabletop RPG designed and published by Steamforged Games, isn’t even out in the U.S. yet and it’s already steeped in criticism. The collector’s edition rulebook was released late last month in Europe and the United Kingdom, and players are already finding a lot of errors — everything from basic spelling mistakes to much larger, more game-breaking issues. These issues were first reported on by Dicebreaker.
Players on Reddit are pointing out all kinds of major inconsistencies with the ruleset, which is based on an open source version of 5th edition Dungeons & Dragons. For instance, certain classes like the Knight don’t have enough strength at level one to wear their own starting armor, while the Caster starting stats won’t allow it to wield one of the weapons recommended to them. Meanwhile, no one is even totally sure how death is supposed to work.
In a statement to Polygon, developer Steamforged says that it doesn’t feel these issues will affect the playability of the game, but that it is taking feedback “seriously:”
At Steamforged, our primary goal is always to create compelling tabletop experiences that capture the hearts and imaginations of our fans, immersing them in vivid worlds they can get lost in time and time again. While we feel we’ve achieved that with Dark Souls: The Roleplaying Game in light of the overwhelming positive reviews, we acknowledge the concerns some have raised and take all feedback seriously. Although these concerns shouldn’t affect the playability of the game, we’re always striving to strengthen our processes to ensure our loyal fans continue to enjoy the games we release.
While these few copies have gone out to those who have pre-ordered the collector’s
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