Indie developer Dan Marshall has done pretty well for himself during his career.
The award-winning game maker started life as a bedroom coder, working on PC indie titles like 'Ben There, Dan That', and 'Time Gentleman, Please', before going on to make comedy sex-ed game Privates for Channel 4. That last project won him a Children's BAFTA in 2012.
And it appears that Marshall's most recent release – 2015's prodecurally-generated steampunk loot-em-up, The Swindle – has been rather successful, too.
“The Swindle (pictured below) has done really well,” he says. “It mostly reviewed well and I get to see lots of videos of people loving it on YouTube, and that's really exciting. I'm aware it has its flaws, there's stuff I'm itching to do differently if I do a sequel, to really focus on the stuff it did well and tweak the bits that didn't work.
“I remember when it was at early prototype stage thinking: 'Haha, 50 per cent of people are going to HATE this'. I'm not sure quite a lot of people have the temperament for something ostensibly that punishing. The Swindle is actually very easy game if you walk away when you're ahead - it's your own greed that kills you. Turns out I was right – 50 per cent of people really do hate it.
“I think I'd rather make games that some people love than something that everyone agrees is fine.”
In fact, the game did so well in fact that Marshall has some extra cash to spare; and he wants to put this to good use by investing in a smaller project.
“I'd like to find a little project that could use a little leg up, whether that's funding for another six months of development time so it isn't rushed, or so they can afford an artist, anything like that,” Marshall explains.
“Anything that'll make a game
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