Cyberpunk 2077’s PS5 and Xbox Series X upgrade promised to deliver a 4K dynamic resolution in the game’s ray tracing and performance modes, but it reportedly doesn’t come close to hitting that target.
Technical experts Digital Foundry have discovered that Cyberpunk 2077’s next-gen patch is a clear improvement over the back-compat version we had before, but can’t meet the resolution targets promised by developer CD Projekt Red.
Cyberpunk 2077’s ray tracing mode on PS5 and Xbox Series X appears to run at a native 1440p. Digital Foundry said: “Dynamic resolution scaling may be in effect, but all results on all consoles deliver the same value in every scenario”, which doesn’t meet the proposed dynamic 4K resolution that CD Projekt Red highlighted in its consoles performance overview infographic.
Check out the #Cyberpunk2077 performance overview on the Next-Gen consoles: pic.twitter.com/8o1MbIUICXFebruary 16, 2022
Cyberpunk 2077’s performance mode thankfully fares a little better but still can’t hit 4K. PS5 now operates in a 1260p to 1729p dynamic resolution window, and Xbox Series X now runs between 1382p to 1782p after the next-gen update. That’s a significant improvement for both consoles – PS5’s resolution previously came in around 972p and 1200p, for example – but it's still a far cry from the 2160p target of 4K.
It’s clear that CD Projekt Red’s 4K claim was a touch ambitious, then, and it’s a trap too many developers fall into. We’ve seen plenty of other studios claim that a game is running at a 4K resolution, when really it may only hit that target in ideal scenarios, like staring up into the sky.
While it’s easier to market 4K to consumers than 1440p, we’ve seen plenty of titles deliver pristine image quality at that
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